

It is easy to learn but very hard to master. The puzzles grow in difficulty as the game progresses, and the advanced puzzles include mini-colored cubes that negligibly alter the authentic cube’s color once the player moves it through the mini-cube. The game has over 50 levels where the first ten levels are easy to pass, but as the player makes progress, they become complex. All the blocks are of different colors that makes them rare from others. The game is simple, but the colors can deceive the players. Throughout the game, the player has to move the colored blocks to their respective target squares. The game has core features such as 3D Graphics, Addictive Gameplay, Exploration, Isometric Angle, and Deep Examination.įake Colours is a Puzzle, Strategy, and Single-player video game developed by Beyond Limits Games. Dive into the puzzling adventure, explore everything, solve all the puzzles, and uncover mysteries. The game’s 3D graphics let the player see everything clearly. The player has to examine the ship deeply to uncover the realities. To do so, the player has to search logs, messages, records, and personal items of the missing members. The player has to learn more about the missing Juniper, her crew and brings the happenings to light. It is an addictive game where the player has not to evolve in combat scenarios or storyline missions.Īs the player surveys the ship, he will be in continuous contact with Juniper. The game has 300 puzzles where every puzzle offers a challenge for the player. Throughout the game, the player controls an unnamed protagonist from an isometric angle where the mission is to explore the world. The music is limited to a single, sunny reggae track featuring pizzicato strings and steady percussion - it's catchy without being obtrusive, and holds up well.Filament is a Puzzle-Platform, Casual, and Single-player video game developed by Kasedo Games. The animation is also impressively endearing - our half-cube hero reminded us of Wii Fit's personable on-screen Balance Board, squishing and bending as it flopped around each stage.

The graphics use a clean, crisp, futuristic style that reminds us of Nintendo's Art Style games, with multicoloured mosaic backgrounds that provide a nice visual context for the isometric puzzles, and a colour palette that looks great on both the GamePad and the big screen. The minimalism displayed in Breezeblox's feature set is mirrored in its presentation, but here the effect is deliberate and well done. Leaderboards (even local-only) or simply a separate time or score attack mode would have gone a long way towards giving the game legs.

Of course, that means there's also much less replay value than there would be otherwise - Breezeblox's puzzles would lend themselves perfectly to either time- or move-based scoring, and it's a shame there's no incentivized reason to return to puzzles you've already completed. With no time limits, lives, or scores to worry about, you'll have all the time you need to work through each level, which gives the game a relatively relaxed feel. It's a unique form of movement, and - combined with the fact that your block will burst if any part of it ever extends over the edge - makes for surprisingly intricate path puzzles. It sounds straightforward, but the journey's made significantly more challenging by the fact that your block is a square, rather than a cube you move by tumbling edge over edge, which means you'll alternate between laying flat and standing on edge with each successive flop. Your goal in Breezeblox is simple: using either the D-Pad or analogue stick you'll move a 2x2x1 assembly of cubes across gridded, isometric planes, guiding it from the green starting point of each puzzle to the red finish line at the end. Beyond the minimalist aesthetic and Cartesian conceit, however, they're very different games, and Breezeblox is a blast in its own right - stylish and fun, it's definitely worth a look for any puzzle fan. One of a growing number of indie titles appearing on the Wii U eShop, Breezeblox is a block-rolling puzzle game from début developer Brennan Maddox that, on first glance, seems to owe more than a little to mobigame's cube-based classic EDGE.
